Education is VDT’s one key operation.
Challenge: as a non-public function, private education have to weigh between public demands as well investors. And to cope with market dynamics, have to differentiate ourself for niche specialties as well outdenting in quality.
Solutions: A Fusion of Education and Production. The latter is to facilitated realistic industrial environment, for students to be trained on jobs, and for gain commercial successes financially, to supplement costs for better education.
Our distinguished orientation to industrial sectors are in Foundation Arts: Max The Mutt College of Animation, Arts and Design is a 26-year history, academically reputed community art college, established in Toronto by renowned artist Maxine Schacker and Tina Seemann in 1997. Since the Visionary Group acquired the majority ownership of the school, both original founders and the new owner, with current faculty, have the one common intend: to keep the traditional strength, then expand and grow. The traditional 3 programs are eventually considered to be first 3 key segments of the entire motion picture visual effect pipeline. Thus the front-end segments of media production started with. There are failures and successful stories animation industries in developing countries all matter of these 3 foundation segments of the Pipeline. MTM College, planed a scale up, with faculties strengthened by Hollywood veteran industrial artists and trainers.
Thus our three foundation programs:
1. Concept Design
2. Illustrated Sequential Art
3. Animation
In the meantime, Western trade colleges have sustained a great tradition, where state-of-the-art industrial environment is built on campus with education facilities. When this goes to film and media production programs, especially with digital media technologies and multi-disciplinary skill-training, to form new programs it desires a luxury of faculties and facilities. With such resources in consideration, MTM offers 1 extended program and 3 expanded programs:
1. Visual Effect (full Pipeline)
2. Visual Communication (venue and exhibition oriented)
3. Virtual Production (real-time on-stage previz and game-ending application)
4. Studio & Stages (facility film-making)
Universal Credit to accommodate varies teaching and training formats:
1. Formal education: 4-year post secondary education, diploma programs and Bachelor Degrees.
2. Online-Campus hybrid courses, allow overseas students, to prepare and credit for their latter formal education in Canada.
3 Continuing Education to serve entry-level or in-employment art and media workers, to upgrade their skills needed at works.
Education and Technologies forms combined factor in VDT Group’s business module, as which keeps the education interfaced and coupled with frontlines of industry. VEDU Group as the whole, associates and offers entrepreneurship opportunities for young artists, through optional programs:
1. On campus Virtual Production Center for students to practice;
2. Commercial-grade studios, compact stages, and year-round productions for faculty to lead students for campus productions;
3. Canada’s Technology Innovation Park, DBA by Visionary Technology Accelerator, Inc., multiple clusters of portfolio projects are hosted on the same campus with MTM College, relating and supplies the world film industry. A cluster of Hollywood creative developers, artists and distributor reside here, under leadership of co-founders, JV partners and enablers of VDT Group, known as StudioX Production Crew.
4. A content IP Pool, with Hollywood creators and distributors for Canada contents.
5. International programs: connecting Toronto with international film and content festivals (Catalysis Content Festival) indorsed by National Academy of TV Arts and Technologies and coupled with EMMY Award winners, StoryRoad International Institute originated in Hollywood, and frontier AI-driven visual story construction and virtual character development, etc.
Virtual Production, the latest and trendy innovative are taught and researched in 3 forms:
1. LED Volume shooting stages
2.. Visual Effect Pipeline, the methodology and flow restructured to feed Game Engine and its cloud-share Asset libraries, for virtual shooting, virtual production, and virtual characters creations
3. Virtual characters: one is not only online created and directed by an end-user, but also evolves its characteristics and behaviors, driven by a Cloud Connective Engine interacting with the crowd.